![]() Spectral Blade: Elemental damage scaling increased.Charged Blast: Crit damage scaling increased.Bone Spikes: Weapon damage scaling increased from Rank 20 to 26.Wrath of the Bone King: Modifier | Bone Spikes → Weapon damage increased from 40% to 60%.Mythical Spiritreaper Wraps: Modifier | Bone Spikes → Cold damage reduced from 260 to 60.Reilena’s Shadowhook: Modifier | Bone Spikes → Weapon damage reduced from 40% to 30%.Serpent Sparker: Arcane Hydra’s damage increased by 100%.Affixes will be shuffled after the conversion. Crusader’s Korvan Storm Halberd: The weapon can be converted to a one-handed version.New Modifier → 20% Weapon Damage + 160 Lightning Damage to Sweep Attack. Korvan Storm Halberd: Now it grants +4 to Sweep Attack.Fleshwarped Shard: Now it grants +4 to Wave of Force and has a modifier that adds 120 Elemental Damage + 20% Reduced Energy Cost to Wave of Force.Gems: Increased the drop rate of Normal and Imperial versions.New gem that buffs shield stats and allows the Kraken devotion to work with one-handed axes, swords and maces, improving builds for Crusader Weapons. Bigger stash has been removed, since some buttons were bugged and causing trouble to players that use controllers.Fixed an issue where Bone Spirit couldn’t have its spawn limit number increased.Fixed one of the skill bonuses from Mythical Undisputed Champion, now it grants +2 to Dashing Strike as intended.Fixed an issue where Diablo becomes immortal (Thanks Asylum for the fix).Fixed an issue where Arreat’s Law and Bastion’s Revered didn’t have their cooldown reduction stats nerfed after converted to Crusader’s 1h versions.Fixed an issue with Storm Armor not granting 12% Total Speed by Rank 10.Probably no items will be lost, but it’s recommended to backup your characters anyway. Buttons were bugged, so I decided to remove it completely. So you’ll need to reorganize your items into the vanilla extra tabs. Also a few bug fixes and balance changes as always. New gem added, the Sapphire, it’s used on shields and allows the Kraken constellation to work with one-handed axes, swords and maces, so the Crusader’s weapons can maintain their role as ‘2h’. Obsidian War Cleaver: Weapon Damage to Wave of Light reduced from 70% to 40%. ![]() ![]() Bargoll’s Core: Added +3 to Frenzy as intended.All MIs were updated with changes from GD Patch 1.2.Decrepify: Reduced the volume of its SFX.Ice Golem: Increased %Pet Damage from its Frost Nova by 20%.Unstable Compound: Added -40% Weapon Damage penalty.Blight: Poison damage considerably increased.Death Nova: Weapon Damage and energy cost increased.Spray of Teeth: Weapon damage increased by 15%.Health regeneration scaling increased, even more from ranks 18 to 22. Now it scales up to 50% restored health by Rank 22. Healing increased by 5% at regular ranks. Shadow Power: Duration increased to 60 seconds.Vengeance: Damage absorption reduced by 5%.Mantra of Healing: Duration increased to 60 seconds.Laws of Hope: Health regenerated increased, even more by Ranks 16-20.Sword and Board: Health regenerated increased.Rend: Increased weapon damage at early ranks.Added a mythical version for Primordial Soul epic off-hand as it should have.Emerald gems now support ranged weapons as well.Updated some Crusader Weapons with changes from 1.2.0.0.Fixed an issue where Crusader’s Avenger’s Crusher wouldn’t add 1h Weapon support to Shaman’s Brute Force.Fixed an issue where the Crusader’s version of Blade of the Tribes didn’t have its cooldown reduction percentage nerfed by half as usual.Fixed the text files for items and skills.Removed the “Toggle to maintain its effect” text from buff skills description.Now comestic wings requires an Aether Shard, since potions were removed.Added animation for the new Evade skill. ![]() Some Crusader weapons were updated and emerald gems now support ranged weapons.Īny new issue, please report, I haven’t test it that much. Update with support to Patch 1.2.0.0 reuploaded.
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